Collection III • Legends of Valekor

The Great Empires

Mighty realms, ancient bloodlines and enduring legacies.

Chapter III Begins

Document 021 introduces deeper lore with empire profiles, rulers, capitals, governments, religions, military strength, alliances, enemies and history.

The Age of Empires
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The Age of Empires

History, power and civilizations.

Political Map
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Political Map

Borders, routes and strategic regions.

Empire Overview
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Empire Overview

Eight powers with unique identities.

Timeline
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Timeline

The rise and fall of empires.

Relations
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Relations

Alliances, rivalries and wars.

Legacy
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Legacy

How empires shape the future.

Empire Profiles

Aurelian Empire

The Lion's Crown

Ruler: Emperor Valerius IIICapital: AureliaGovernment: Imperial MonarchyReligion: Radiant FaithMilitary: Imperial Legions, Lion Guard, siege towers

The central imperial power of Valekor and symbol of order.

Drakhoran Empire

The Dragon Standard

Ruler: High Warlord Kaer DrakosCapital: DrakhorGovernment: Militarized EmpireReligion: Flame DominionMilitary: Dragon riders, ash cavalry, flame infantry

A volcanic military power built on fire, discipline and conquest.

Vorland Kingdoms

The Northern Shields

Ruler: High King Odran VorCapital: VorheimGovernment: United KingdomsReligion: Storm OathsMilitary: Shield clans, frost cavalry, storm priests

The defensive wall of the frozen north.

Sylvar Etherdomains

The Green Crown

Ruler: Queen Elyndra SylvarCapital: Elarwyn PrimeGovernment: Mystic CouncilReligion: Nature CovenantMilitary: Ranger orders, spirit mages, forest sentinels

Guardians of forests, healing and ancient wisdom.

Zethkar Sultanate

The Sun Dunes

Ruler: Sultan Amareth ZethCapital: ZethkaraGovernment: SultanateReligion: Solar PathMilitary: Sand riders, glass blades, sun archers

Masters of desert trade routes and hidden knowledge.

Thalorian Republic

The Sea Senate

Ruler: The Tide SenateCapital: ThaloriaGovernment: Merchant RepublicReligion: Tide CovenantMilitary: Sea guard, naval fleets, tidecallers

Economic lifeline of Valekor through ports and ocean trade.

Forgotten Clans

The Broken North

Ruler: Unknown War CouncilCapital: NoneGovernment: Clan ConfederationReligion: Ancestor SpiritsMilitary: Raiders, beast tamers, cursed shamans

A dangerous power outside official borders and records.

Ashen Hold

The Fire Dominion

Ruler: Lord Pyron VashCapital: AshholdGovernment: Warlord DominionReligion: Flame of RuinMilitary: Fire cultists, infernal chargers, ash knights

A violent force from the burning wastes.