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Collection IV - The Age of Legends

The First Great War

The day the world was divided forever.

No empire desired war.

For nearly one thousand years, Valekor stood under an uneasy peace. The great empires expanded, trade flourished, and the Sacred Sanctuaries protected the balance of magic. But beneath the surface, ambition grew. Land, resources, ancient relics and the legendary Heart of Creation became the center of suspicion.

When one sacred relic disappeared from the Imperial Sanctuary, every kingdom blamed another. The last council failed. Borders closed. Armies moved. And by dawn, the Valley of Kings was filled with soldiers waiting for the first horn of war.

The First Great War cover artwork
Official History of Valekor

031 - The First Great War

This cinematic chronicle records the day the old world ended, when suspicion became invasion and the kingdoms of Valekor crossed into the Age of Legends.

The Breaking of Peace
Document 031

The Breaking of Peace

Scene of the First Great War

Historical Event: The last council fails before the eyes of kings and envoys.

Location: Council Terrace of Aurelion

Main Characters: Kings, queens, priests and dragon envoys

Major Consequence: Trust collapses and ancient alliances begin to fracture.

Legacy: This is the final moment before Valekor chooses war.

Role in the History of Valekor: The failed council marks the end of the thousand-year peace and begins the political collapse that drives every kingdom toward open conflict.

The First Battle
Document 031

The First Battle

Scene of the First Great War

Historical Event: The armies of the great kingdoms clash across the Valley of Kings.

Location: Valley of Kings

Main Characters: Aurelian legions, Sylvar guards, dwarven shieldlines

Major Consequence: The first blood of the war is spilled and retreat becomes impossible.

Legacy: The conflict changes from political crisis to open war.

Role in the History of Valekor: The first battle transforms accusation into irreversible history, setting the pattern for the campaigns that fracture the continent.

Dragons Enter the War
Document 031

Dragons Enter the War

Scene of the First Great War

Historical Event: Neutral dragons descend when mortal armies threaten the balance of the world.

Location: Burning Plains

Main Characters: Dragon clans, imperial armies, sky watchers

Major Consequence: The war expands beyond mortals and becomes a battle for the ancient order.

Legacy: The dragons' arrival prepares the path for Document 032.

Role in the History of Valekor: This moment ends draconic neutrality and reveals that mortal warfare now threatens the oldest powers in Valekor.

The Arcane Cataclysm
Document 031

The Arcane Cataclysm

Scene of the First Great War

Historical Event: Archmages unleash forbidden magic that shatters mountains and burns the sky.

Location: Storm Crown Ridge

Main Characters: Archmages of Vorlund, battlefield survivors

Major Consequence: Ancient magic scars the land forever and proves that no weapon is too terrible now.

Legacy: Valekor learns that magic can save kingdoms or destroy them.

Role in the History of Valekor: The cataclysm redraws the moral boundary of warfare and leaves permanent wounds in the land, magic, and memory of the realm.

The Death of the High King
Document 031

The Death of the High King

Scene of the First Great War

Historical Event: The king who dreamed of peace falls in the mud of the battlefield.

Location: Blood Banner Field

Main Characters: High King Aldric's house, royal guards, enemy commanders

Major Consequence: The last hope for negotiation dies with him.

Legacy: His death becomes the emotional wound of the First Great War.

Role in the History of Valekor: Aldric's fall removes the final unifying figure and turns a war of claims into a war of vengeance, grief, and succession.

The Shadow Betrayal
Document 031

The Shadow Betrayal

Scene of the First Great War

Historical Event: A secret faction uses the chaos to strike from within the allied ranks.

Location: The Veiled Road

Main Characters: Shadowborn agents, betrayed commanders

Major Consequence: The war is no longer fought only by armies but by spies, assassins and hidden powers.

Legacy: Darkness enters the heart of the conflict.

Role in the History of Valekor: The betrayal exposes hidden factions inside the war and establishes the shadow conflicts that shape Valekor long after the armies withdraw.

The Fall of Aurelion
Document 031

The Fall of Aurelion

Scene of the First Great War

Historical Event: The capital burns as towers collapse and the imperial dream turns to ash.

Location: Aurelion Capital

Main Characters: Civilians, imperial defenders, invading forces

Major Consequence: The greatest city of the central lands becomes a symbol of loss.

Legacy: The fall proves that even the strongest empires can be broken.

Role in the History of Valekor: Aurelion's destruction ends the illusion of imperial permanence and becomes the warning every later ruler studies before choosing war.

Dawn of a Broken World
Document 031

Dawn of a Broken World

Scene of the First Great War

Historical Event: Survivors watch the sunrise over a world that will never be whole again.

Location: Valley of Ash

Main Characters: Survivors, refugees, broken armies

Major Consequence: The war ends, but the scars create a new age of uncertainty.

Legacy: This ending leads directly into the rise of the Dragon Lords.

Role in the History of Valekor: The broken dawn begins the Age of Legends, where the consequences of the First Great War force mortals, dragons, and ancient powers into a new historical order.

Next Chapter

032 — Rise of the Dragon Lords

"When mortals chose war... the dragons could no longer remain neutral."